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I wasn't making a comparison, I was just suggesting that people play flight simulators for fun which have enormous amount of complexity and detail. And I think the tedium can be alleviated (for example, the game could just track "effort" and require you to pay for it in food or medicines etc.) without compromising realism. It's not a problem because interesting part of realism comes from interaction, and complexity, and learning about it, not from the tedium.



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