Simulators are not games in the same sense though. The aim isn't quite entertainment, and results in a much different set of assumptions about what the player's expectations are. It's more than just complexity, there are issues about gameplay vs realism too. There is no expectation in a game you'll be willing to fly for 2 hours in a straight line, because it's bad gameplay, but people in sims do this, because that's what the realism requires.
I wasn't making a comparison, I was just suggesting that people play flight simulators for fun which have enormous amount of complexity and detail. And I think the tedium can be alleviated (for example, the game could just track "effort" and require you to pay for it in food or medicines etc.) without compromising realism. It's not a problem because interesting part of realism comes from interaction, and complexity, and learning about it, not from the tedium.