Same here! Not a physics engine per se, but I've been eyeing Taichi Lang (https://github.com/taichi-dev/taichi) as a potential next stop for running this on a much larger scale.
My assumption has been that any physics engine that does soft-body physics would work in this regard, just at a much higher sampling rate than one would normally use in a gaming scenario. This simulation is actually only running at 22050hz, rather than today's standard 44100hz sampling rate.
My assumption has been that any physics engine that does soft-body physics would work in this regard, just at a much higher sampling rate than one would normally use in a gaming scenario. This simulation is actually only running at 22050hz, rather than today's standard 44100hz sampling rate.