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Very cool! I've often wondered whether one could procedurally generate sounds of objects interacting in a physics engine? This approach seems like a good place to start.



You (or anyone interested in sound/physics/code) may find this video / series interesting

https://youtu.be/RKT-sKtR970?si=qvTXK6YSMsPaE-GE


Same here! Not a physics engine per se, but I've been eyeing Taichi Lang (https://github.com/taichi-dev/taichi) as a potential next stop for running this on a much larger scale.

My assumption has been that any physics engine that does soft-body physics would work in this regard, just at a much higher sampling rate than one would normally use in a gaming scenario. This simulation is actually only running at 22050hz, rather than today's standard 44100hz sampling rate.




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