Its a bit of a dilemma. On the one hand, designing a great game play experience is the epitome of good game designers.
On the other hand, maximizing revenue means you get to feed feed your family, and ensure continued existance.
I m sure this goes down to "greed". But "greed" is the basic tenant of the corporation, of which most big budget games are made in. I m not sure there is an answer to this, other than gov't legislation, and I personally don't like gov't legislation.
On the other hand, maximizing revenue means you get to feed feed your family, and ensure continued existance.
I m sure this goes down to "greed". But "greed" is the basic tenant of the corporation, of which most big budget games are made in. I m not sure there is an answer to this, other than gov't legislation, and I personally don't like gov't legislation.