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As a professional game designer of 16 years, I disagree. The designers of these games are not following the traditional idea of game design wherein you are trying to make something fun or interesting. They are deliberately trying to engineer addictive cash syphons.



Its a bit of a dilemma. On the one hand, designing a great game play experience is the epitome of good game designers.

On the other hand, maximizing revenue means you get to feed feed your family, and ensure continued existance.

I m sure this goes down to "greed". But "greed" is the basic tenant of the corporation, of which most big budget games are made in. I m not sure there is an answer to this, other than gov't legislation, and I personally don't like gov't legislation.




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