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What about arms? Or would it have to rely on some realtime IK solution to sort them out?


For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi...

Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419




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