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a) Apple lets you plug in your headphones. You just leave a 3.5mm adapter attached to them like most of us do.

b) Given the complaints about the weight and poor battery life of the Meta Quest Pro there needs to be a better solution than trying to balance batteries on your head.

Waist level pack makes a lot of sense especially since if you're sitting at a desk there is simply no need for batteries.




> Apple lets you plug in your headphones.

Do you know that for sure? How are we certain that the serial port isn't being used by the waist-mounted battery pack?

> there needs to be a better solution than trying to balance them on your head.

There is one - you plug it in. You can use all the Quest headsets while they're tethered to power if you want, it just defeats the purpose of owning a wireless headset. The battery life of those units will definitely last longer than your meeting, presuming the VR sickness doesn't hit you first.

All-for-all, I have to believe this rumor is fake because Apple doesn't make products like this. If Apple does release a VR headset, I doubt it will look like what's described here.


What's the point of having batteries on your head if they aren't being used.

Lightweight headset connected via Thunderbolt 5 to a combined battery/CPU pack or desktop Mac.


The same reason as having batteries in your phone, even though you can use it while plugged in. Most people use VR while moving around, and mobility is much easier when you're untethered. If you're going to make an all-in-one headset, that hardware should probably be one piece.

Hopefully they just drop the standalone element altogether and go all-in on a nice tethered experience.


> Most people use VR while moving around

That's if you're primarily into gaming which Apple isn't.

I suspect the future of VR is going to be at a desk, sofa, bed etc. with virtual screens, meetings, educational lessons, movies etc.


Well good news then! The future of VR is here, and you can already watch movies, educational lessons and virtual screens at your desk, bed or sofa. You don't need a headset to do that, even. You certainly don't need to spend $3,000 on it.

The problem is, none of that stuff is appealing. It's not only not a killer app, it's not even a profit driver. Games move some units, but even that is arguably clunky when you're not fully leveraging 6DOF.

So, what's the point of making a mobile headset that's not intended to be moved around? Why tether a headset that could be plugged into another machine altogether?


Is there another article that talks about the 3.5mm adapter? This one makes that sound unsupported




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