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> Most people use VR while moving around

That's if you're primarily into gaming which Apple isn't.

I suspect the future of VR is going to be at a desk, sofa, bed etc. with virtual screens, meetings, educational lessons, movies etc.




Well good news then! The future of VR is here, and you can already watch movies, educational lessons and virtual screens at your desk, bed or sofa. You don't need a headset to do that, even. You certainly don't need to spend $3,000 on it.

The problem is, none of that stuff is appealing. It's not only not a killer app, it's not even a profit driver. Games move some units, but even that is arguably clunky when you're not fully leveraging 6DOF.

So, what's the point of making a mobile headset that's not intended to be moved around? Why tether a headset that could be plugged into another machine altogether?




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