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From the article:

> Jason Yuan has promoted the idea of “fidgetability” where, similar to a key fob or lighter, digital actions can be designed to feel satisfying.

I love fidgeting. I used to have a switch tumbler in my pocket just to turn it off / on when I didn't have anything to do with my hands. I think I would've enjoyed a checkbox that allowed you to drag it slightly to check it instead of just tapping. You can't add "fidgetability" with just flashy animations and sfx. You need something to do with your thumb: turn it on and off, feel the thing respond, turn it half way, try to keep it there before it snaps into place, that kind of thing.

I read an article some time ago that argued phones are the worst tools for our hands. While everything else is designed to use the entire hand or at least a few fingers while providing subtle feedback on every action that requires us to exercise multiple muscles to control properly, the phone only requires your thumb.




Thats why I love the AirPods case. It is soo satisfying to play around with the lid, even after two years of doing so


My airpods have been ran over by a car, and they've been through a full laundry machine wash cycle and they still work, but I don't play with the lid because I'm afraid I'l break the hinge.


Mine have been through a full launndry cycle as well and still work. Don't worry the hinge is very solid, I'm regularly putting quite a lot of stress on it :D




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