Hacker News new | past | comments | ask | show | jobs | submit login

The important question is how does it compare to Unreal in terms of bugs, problems, and usability?



Not only Unreal. I think the even bigger question is how does it compare to all the incumbent tools of the industries they are trying to replace.


Well, who are the other leaders in the industry? Is there any other major player besides Unity and Unreal? (I'm not overly familiar myself?) What's their respective market share?

EDIT: Never mind, I found it.

Unity and Unreal are the market leaders with approximately 15% & 25% market share respectively. Nothing else including Havok, Godot, Cryengine or Source even come close.


Not the _other leaders_ in the industry, but the leaders in the _other industries_ they are pushing into, like architectural/automotive/simulation visualization. In each of those they have to face very different competitors with very different feature sets.

E.g. one of my past clients is using Viz4D for interactive architectural visualizations on their website for marketing purposes. For them that existing tool is already so integrated into their processes, and the feature set so well tailored to their industry, that I doubt Unity will be able to offer something competitive to what they have _today_ in the next ~3 years with their slow pace of development.


I feel being a market leader in the gaming industry is good enough for now. There’s also still a lot of room for growth.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: