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Godot has many parts besides the UI and graphics stack, and most of its dependencies vendored and statically linked. See the thirdparty folder for a list: https://github.com/godotengine/godot/tree/master/thirdparty

The official binaries include everything, but many of the larger bits are optional and can be disabled during build time to reduce the size of the executable: https://docs.godotengine.org/en/stable/development/compiling...



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