Well, if you had massive dependencies you'd probably look at consuming them as shared libraries making your binary smaller than if you rolled your own solution, right?
The fact that the Godot editor includes the Godot runtime along with its own UI- and graphics stack (if I'm not mistaken?) in such a small bundle makes this even more impressive to me.
The fact that the Godot editor includes the Godot runtime along with its own UI- and graphics stack (if I'm not mistaken?) in such a small bundle makes this even more impressive to me.