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One thing that I think would hugely shift godot's market share is a standardized asset format, similar to what Unity and Unreal have, so asset developers could offer assets in Godot-compatible format. It would be even more amazing if there was an easy way to import Unity resources. Maybe I just needed to do more research, but last time I tried, I had to pull out individual files, mess around with them in Blender, then import the model and the mesh into Godot separately, where I needed to arrange them together afterward. I think if the asset management was as simple as Unity's, Godot would be a no-brainer in many projects, especially smaller ones.



As long as it doesn't follow Unity's approach (asset bundles). Unity's favourite thing to do is break asset bundle compatibility between versions.


Well, it supports glTF which is supported by Unity and Unreal too. Most 3D packages like Blender support it too IIRC.

They even have a blog article on why it's the future (like JPEG for images) and how many big companies have started supporting it.


Maybe, but let me question that. What standardized asset bundles also do is create a market for asset bundles, which is good for the company they support. They also let new people buy a package of assets. Those aren't big issues for me, but I have never tried to make a commercial scale game in Godot.

Versioning is the nightmare of Unity. So many assets and plug ins only work with certain versions.


A friend of mine is developing a commercial game with unity, and that's been a big issue. It's either don't get big fixes or rework parts to upgrade unity


I'm not sure what you mean. Godot has asset formats that translate from project to project.


I've used both Unity and Godot at a hobby level and what I found was that with Unity, I spent almost all my time playing around with game mechanics. With Godot, I always spent a considerable amount of time importing resources and fiddling with them before being able to do anything useful other than add basic shapes to the screen. I think it's probably a problem of being the underdog with a much smaller asset market, but that's literally the one thing that made Unity worth checking out for me. I've downloaded most releases of Godot to play around with them as they come out though, so I'm really excited about it growing further.


There are some issues with the 3D importing pipeline, GLTF is the best supported file format, but they recently added .fbx support so thats good.

I agree that there could be further improvements made there but I've had good luck with .gltf.

Additionally, I've had problems with materials or animations importing into Unity as well. Seems like its a big, common problem.

Unity imports started getting smoother in recent years because marketplaces and artists started specifically targeting unity.




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