I've used both Unity and Godot at a hobby level and what I found was that with Unity, I spent almost all my time playing around with game mechanics. With Godot, I always spent a considerable amount of time importing resources and fiddling with them before being able to do anything useful other than add basic shapes to the screen. I think it's probably a problem of being the underdog with a much smaller asset market, but that's literally the one thing that made Unity worth checking out for me. I've downloaded most releases of Godot to play around with them as they come out though, so I'm really excited about it growing further.