Ok, I was exaggerating a bit but as far as I remember, the game specifically breaks the flow to pause and show you a little instructional clip [0] [1] on how to better kill each enemy, so there's that. But hey, your point is made, I was just throwing my opinion out there, I don't think we need to continue nitpicking since tastes are tastes.
Ok. I just feel like "breaking the flow" is a lot different than having to use a specific secondary fire mode of a weapon at a specific location on an enemy and stuck out to me because, if that was an actual thing in the game, it would make the game unplayable and annoying to me.
DooM 2016 does not but Eternal shows you a codex entry the first time you encounter an enemy that highlights their weaknesses. None of them have to do with an alternate fire mode or anything else, so it's still an exaggeration, but it does tell you which weapons are particularly effective. Shields, for example, blow up if you use the plasma rifle.
0 - https://youtu.be/5Zp_RMO19aM?t=633
1 - https://youtu.be/x9pL9X9V4iU?t=1536