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My critique on all of these remains largely the same since we tried doing WebCL:

-- Path 1: We do need a leap here, and that leap should be essentially unleashing GPGPU primitives (memory barriers, etc.). The web is a ~decade behind, when we have a chance to 10X+ over what regular apps do.

-- Path 2: If not, then pure conservative standards work a la webgl2. Useful, and should take care for politicking to not prevent Path 1 from happening in parallel.

It's disconcerting for, ~7 years later, the same problems to keep happening.




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