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> To anyone who has ever spent time working on a platform API this is deeply insulting.

I've worked on platform APIs too. Maybe "almost no cost" wasn't the right phrase, but there's certainly less cost for the platform vendor.

> Yes, whereas with cross-platform, least common denominator APIs the cost is borne by end users.

It's a tradeoff that has to be evaluated on a case-by-case basis. So far I haven't seen arguments for WSL that are compelling enough.




My critique on all of these remains largely the same since we tried doing WebCL:

-- Path 1: We do need a leap here, and that leap should be essentially unleashing GPGPU primitives (memory barriers, etc.). The web is a ~decade behind, when we have a chance to 10X+ over what regular apps do.

-- Path 2: If not, then pure conservative standards work a la webgl2. Useful, and should take care for politicking to not prevent Path 1 from happening in parallel.

It's disconcerting for, ~7 years later, the same problems to keep happening.




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