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Aside from those controversies, does anyone else find it kinda weird that KSP is not FOSS? I mean, I don't wanna sound like the guy that points an index finger at devs making proprietary software but I would've guessed they have the right kind of audience for that. (In the sense that their audience would still pay for the program and they might actually benefit from open sourcing it.)



Weird, yes, in a way. KSP always looked and felt very OSS to me. But in hindsight it seems very hard to argue with the route they chose, given the immense, improbable success they had.


Not so weird when you consider that there are very few open source games with open source assets.

An open source engine, similar to OpenTTD, OpenRCT2, OpenMW, etc sure would be nice though.


Yeah (unfortunately) but there are lots of open source space simulation programs: https://news.ycombinator.com/item?id=20518109


Godot? Seems to be popular and some pretty decent games have been made with it.


I wonder how difficult it would be to build a FOSS clone of the base game of KSP, that's ABI-compatible with all the mods.


The game targets Mono and written in C# so reverse engineering it should be simpler than a game compiled into a native binary.


I've never thought about this before, but now that you asked...

We should totally create a FOSS KSP, say Kernux:KSP == Linux:Unix




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