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> futuristic inside-out tracking technology, which lets users walk around rooms with no external cameras.

Perpetuating the myth that 6DOF head tracking is for "walking around the room".

It's not. Even small head movements reveal parallax and without that VR isn't anywhere near as convincing an illusion.

6DOF is pretty much a base requirement for immersive VR.



Daydream, and I assume Gear but I don't know for sure, has that slight parallax by using a neck approximation and head pitch and roll.


Gear does have a head model, you can tell really easily in pretty much every Gear/Go game by looking at parallax differences between near and far objects.




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