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Here's the important info from a review

> Unlike the Oculus Santa Cruz, the Oculus Go doesn’t include full motion controllers or futuristic inside-out tracking technology, which lets users walk around rooms with no external cameras. It allows you to rotate your head, but not lean or walk around. You can move its small controller like a laser pointer, but not fully mimic a virtual hand. It’s got basically the same features as Samsung and Oculus’ Gear VR, but as a dedicated piece of hardware, not a combination of smartphone and plastic shell.

So basically it's another one of those "turn your smartphone into VR" without needing the smartphone.



> futuristic inside-out tracking technology, which lets users walk around rooms with no external cameras.

Perpetuating the myth that 6DOF head tracking is for "walking around the room".

It's not. Even small head movements reveal parallax and without that VR isn't anywhere near as convincing an illusion.

6DOF is pretty much a base requirement for immersive VR.


Daydream, and I assume Gear but I don't know for sure, has that slight parallax by using a neck approximation and head pitch and roll.


Gear does have a head model, you can tell really easily in pretty much every Gear/Go game by looking at parallax differences between near and far objects.


So basically the most interesting experiences (eg. The Lab's Longbow game) are not available.

This is a very limited and transitional device then.




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