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When I have some time, I plan to implement it myself for fun & learning. It's a cool effect and the linked paper provides enough detail for others to build something similar. I think building it would be a good exercise for learning about camera APIs, projection mapping (i.e. pre-distorting things so that when they are projected they look undistorted) and writing fragment shaders. When the code gets posted, I think it'll be even more educational.



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