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Pepper's Cone: An Inexpensive Do-It-Yourself 3D Display (roxanneluo.github.io)
236 points by lainon on Jan 2, 2018 | hide | past | favorite | 31 comments



Something similar to this effect was demonstrated in a do-it-yourself project on Youtube:

https://www.youtube.com/watch?v=fggE3VI3NRg

The device described in the paper seems to be superior to that shown at the link, because it uses a cone shaped display apparatus instead of a pyramidal one. The pyramidal display allows for only three distinct views, whereas the cone-shaped one allows for a continuously varying viewpoint.


Correction, reading further I see that the linked paper describes using a gyroscopic sensor to dynamically vary the viewpoint as the user rotates the device, but it remains true that the conic apparatus can display an image to be viewed comfortably from any angle.

Based on these considerations I propose an additional enhancement. Using the well understood technology of privacy filters for laptops, it could be possible to effectively occlude views based on orientation, allowing for the display of several views of a scene simultaneously, with the one visible depending on the user's orientation with the device.


> Using the well understood technology of privacy filters for laptops

This is exactly how commercial autostereoscopic displays (such as in the Nintendo 3DS) work [1].

[1] https://en.wikipedia.org/wiki/Autostereoscopy#Parallax_barri...


> using a gyroscopic sensor to dynamically vary the viewpoint as the user rotates the device

Yes, this is what occurred to me when watching the video. It must know if it being rotated. For the tiger to be seen on the side of the cone you are viewing, it needs to be rendered on the display somewhere between the "nickel" and the viewer.

Someone viewing from the opposite side of the cone would not see the reflection that you are seeing — no tiger on their side of the cone. (Now, in that specific case, two viewers 180 degrees apart, you could in fact render two tigers on opposite sides of the code so both viewers see a tiger.)

No true stereo at all though with the cone. Left and right eye will see the same tiger. Only a sort of "perceived" stereo if you rotate the device.


> No true stereo at all though with the cone.

The video shows them using anaglyphs for this.

Presumably shutter glasses could also be used if you wanted better color rendition.


Polarized glasses could also work.


I don't think any tablets have the ability to selectively emit polarized light.


I recall there was one gimmick where a camera processes the position of the pupils of an observer and changes a display based on the position of the pupils relative to the display.

It is not strictly stereoscopic, but there's an uncanny 3D effect where foreground and background move relative to each other when the observer shifts position. Sort of like paper-cutouts.


Just in case it's your moment to learn about it, https://en.wikipedia.org/wiki/Pepper%27s_ghost is presumably the origin of the name.


I would like to be notified when the source code is available. I'm interested in trying to develop video format for Pepper's cone. thanks.....My name is Michael and my email address is mchlgyr14 @gmail.com


Unfortunately, this only works from a specific angle, as the calibration needs to take viewer perspective into consideration. They criticize the more standard Pepper's Ghost and its "undesirable seams and [...] difficult[ty] to fuse at oblique viewing angles" -- but their project has no viewing angles. It's basically a 2D plane because your head and eyes must remain stationary (but the iPad can spin).


On the contrary, last few seconds of video demonstrate a pretty wide viewing range.

The range shown looks comparable to low quality LCDs before off axis causes color shift. People accept those LCDs, seems that angle would be plenty for this purpose since they also let you (appear to) spin the object.


This is a "3D display" in the same sense that a curved monitor is a "3D display" because it exists in three-dimensional space. The actual image being displayed is two-dimensional (ignoring the red-blue anaglyph gimmick).

I think it would be more accurate to just call this a transparent heads-up display.


you dont technically see in 3d either, you see 2 2d projections, so this is pretty silly pedantry.


Not really.

We don't "see" with our eyes, we see with our brain, based on input received from the eyes. The brain itself is perfectly capable of constructing a 3D representation based on the two planar projections that are registered by the eyes.

What makes something 3D, rather than 2D or 2.5D, is that it can be observed from different angles by multiple observers at the same time. It's a fairly trivial test, and this fails it. That doesn't mean its not cool, but it does mean it's not 3D and calling it 3D is plain wrong. Especially when it's something you're publishing a paper about in a scientific publication. This is instead exactly as was commented on: a curved "monitor" that happens to be calibrated to only seem 3D exactly at a single viewing angle, for a single observer, similar to Pepper's Ghost (which only works properly when viewers are positioned at a specific angle to the glass pane).


And you don't even see those projections in full; each eye samples small areas of those projections very fast.

Bottomline, yes, it's irrelevant. 3D is what feels 3D.


In that sense and given the 3D nature of space, a true 2D display would be quite an achievement.


Practially speaking, this doesn't add anything you couldn't do by rotating the model on the ipad... other than transparency but an opaque reflective sheet would work just the same.


The whole idea here is to achieve convincing 3D illusion. To achieve that you need to achieve approximate enough 3D cues. With opaque reflector, the occlusion cues is contradicting with the effect we want to achieve. We want the object to float inside, but the occlusion tells you that the object is in front of the cone. Transparency, the parallax you can see between the object and the background and feeling of co-presence all add magic to the final illusion of 3Dness.


Excellent work btw. I love the simplicity of the display construction. I'm curious to see what it would look like scaled up to a 32" 4K display as the 'base'.


I'm not sure I understand where the gyroscope comes in. Is he saying the warped image on the LCD changes as the iPad rotates? Does that mean two people sitting on opposite sides of the cone are seeing the same image?


My understanding from the video is that only one perspective is rendered at a time. This perspective is rendered on only one side of the cone at a time. It makes more sense when you can see the image from the iPad. Check out the video[1] at 2:37 and 3:10.

[1] https://youtu.be/W2P-suog684?t=157


So if I understand correctly, the viewer would need to position herself correctly. Also, shouldn't this need compass sensor instead of gyro?


When I have some time, I plan to implement it myself for fun & learning. It's a cool effect and the linked paper provides enough detail for others to build something similar. I think building it would be a good exercise for learning about camera APIs, projection mapping (i.e. pre-distorting things so that when they are projected they look undistorted) and writing fragment shaders. When the code gets posted, I think it'll be even more educational.


Not terribly different from the old Sega "Hologram" games https://www.youtube.com/watch?v=Y-SuK5-cKk0

edit

Some thoughts after watching the video. This is way cooler. Since the reflector is transparent, you could put a kinect-like camera in the center (something with depth mapping) -- pointed at the viewer. With some head tracking to "rotate" the display, a reasonable 3d face-to-face chat system wouldn't be impossible since both sides could "see" a 3d representation of the other side, and the gazes of both parties could be looking naturally at the eyes of the other participant (if the camera is eye level).


I'd seen this before:

http://www.instructables.com/id/Turn-cell-phone-and-tablet-i...

..but it uses a prism shape, not a cone.


Mentioned in the video of the OP at 38s+.


It is so cool to implement 3D illusion with such simple equipments. I expect more exciting works by the authors, like human-size 3D illusion with same cost of display construction.


It would be better for the link to point at the project homepage [1], as this also includes an explanatory video (the current submission is the PDF of the paper).

[1]: https://roxanneluo.github.io/PeppersCone.html






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