It was a ver common phrase. I think its been lost to history but right before "TikTok" the phrase "tic tock" was getting popular as a way to say, "the second-by-second run down", e.g. give me the tic tock.
I believe that by the end of the century half of the most common words of the English language will have been hostilely taken over and ruined by tech companies.
>I feel like the most popular pre-app wide popular usage would’ve been the Ke$ha song.
Agreed, a lot of the alternative usages that people are mentioning seem fake and I don't recall any of them being a thing. The only usage I recall being widespread was people saying tick tock to tell you to hurry up implying that the hands of a clock are moving. That and the little known novel from the 80's about a sentient murderous robot.
Curious about the machine running this site, eh? Also fairly high on the importance scale (for this site, anyway) is the box itself. The machine is a Pentium III, 600 MHz, with 512 megabytes of RAM. It runs (of course) Slackware Linux, and does an efficient and reliable job even with moderately old hardware. The slackware.com site has been known to run for well over a year without a reboot.
I got into POV-Ray in the late 90s when I wanted 3D graphics for my Geocities page. I was in over my head in every dimension (scripting, math, artistic ability), but it was incredibly rewarding, and the newsgroup gave me a very positive early impression of what a community can feel like on the internet.
Thanks for sharing! I remember enjoying the undersea cable plot in Cryptonomicon.
Inspired by another recent HN post about subsea cables, I'm currently reading The Victorian Internet by Tom Standage which walks through the history of the telegraph. It blows my mind that North America and Europe were connected by undersea cable before the start of the Civil War.
One of my favorite pg ideas: "When something is described as a toy, that means it has everything an idea needs except being important. It's cool; users love it; it just doesn't matter. But if you're living in the future and you build something cool that users love, it may matter more than outsiders think."
while working on our startup [1] this is one of the top pg quotes I like. However while talking to our customers we regularly face the "toy" critic as opposed to "feature rich". however approaching it as a toy keeps it simple , though for saas it appears as too simplistic sometimes.
[1] we offer games and puzzles as a service to serious marketing clients.
I think it’s about time we turn “feature rich” around and start considering it a criticism rather than a compliment. So many products I’ve loved as a consumer and worked on as a developer were eventually ruined by relentless feature cram and their never being declared “done”.
Interesting. I wanted to suggest an exact opposite.
I'd love to have seen those products of yours. In the alternate universe I live in, almost all the SaaS products I see are toys, never progressing beyond MVP phase.
In my view of the world "toys" and "MVP" are orthogonal. Imagine an actual toy that is a choking hazard. There are lots on the market, and they even usually say, "choking hazard" on the packaging. The choking hazard is a potential liability that you might have been able to fix with more design work upfront and is hard to fix now that you've made a product.
MVP is a kind of overloaded term because it can mean that it lacks user features, but it can also mean that it contains technical debt that is a potential liability in the future, just like the choking hazard on a toy.
A "toy" application can have a minimum set of user functionality, but be "complete" in terms that it doesn't contain any of that future potential liability. There are some really nice "toy" applications and services that fill a really small niche and do it extremely well, without trying to tackle bigger problems. However, I wouldn't consider them to be MVP because they actually have a considerable amount of design beyond the minimum necessary to get it out the door.
Or tl;dr: "Toys" are uncomplicated, but not necessarily minimal. MVP is generally incomplete and not necessarily uncomplicated (because reducing complexity requires effort).
I have always considered this the great tragedy of APIs. Their promise is so great yet there are few ways of actually working with them outside of explicit vendor integrations that account for the idiosyncracies between most software. Noting that most SaaS is just differing UI interacting with object models, and it's a bummer that we build this way. It's like we are collectively building a rail network, but every single town uses a unique guage of rails.
Ecommerce software is about as close to okay at it as I have seen, but still vendor driven and still full of idiosyncracies. I can at least create a product in a PIM and it pipes through to all the places it needs to go once it is set up.
Agreed in general, but services like IFTTT and Zapier offer a very decent way of integrating otherwise unfriendly APIs, and I think that this will become even more straightforward and common with the rise of conversational interfaces like Alexa
Problem is, most services seem to be designed to interact in the absolute minimum. I use IFTTT myself, but just look at the integrations available! So little of them. 90% of times I have a flow idea, it can't be done with what's available.
(Come to think of it, I have a spare VPS, maybe it's time to try out Huginn.)
RE Alexa, call me a whiner, but "Alexa, ask $BrandApp to XYX" ruins the immersion a lot :(.
Ultimately, the problem is control. On-line services control both your data and how you work with it - from the flow of actions to UI[0]. An interoperable world requires vendors to give up a lot of that control.
--
[0] - They control the entire experience. As if they were a fucking Disneyland, not just a hammer, from users' point of view.
UNIX tools can focus on solving a single problem well because they interoperate between themselves, so you can join tools that solve different problems and make something useful out of it.
SaaS has no such option. It either does every little thing you need, or it doesn't solve the problem.
They're ultimately limited to which SaaS lets them, which is usually not much. For many, deep interoperability goes against the core objective of "engagement" (i.e. trapping the user in the service for as long as possible).
You have a single filesystem, so maybe you can open the same document in both one after another to work on the parts that need D and the parts that need C. Of course this relies on having a common format, but in the local-apps world we mostly have those, whereas in the SaaS world we don't even have a filesystem to share.
I think toys have a simple/intuitive/familiar user interface (so kids can use them), are simple to create (to be purchasable for kids), and do something interesting or unexpected i.e. different which is really what makes them potentially valuable.
But, I'm not sure that all children's toys have immense commercial value (e.g. kaleidoscope). I always wonder this question for startup idea success rates: I wonder what the ratio is?
I would say: almost. Features I don’t use, that are just kind of there but don’t get in my way aren’t seen as bloat, only the ones that complicate my workflow in some way. For example, I find Jira bloated, because it has loads of options and menus that I must consider when I want to do something, even though I will never use 90% of them, creating an issue has a huge form to fill in, but I only care about maybe 5 or 6 of the fields. These extra features that I don’t use cause cognitive overhead and therefore I consider them bloat. The feature that doesn’t interfere or cause overhead isn’t considered bloat, even if I never use it.
Yes, those starter kits are great, but the real value in LEGO® SERIOUS PLAY® is the methodology.
As a trained facilitator in LSP methods and materials, I’ve seen the power of this methodology at work. It taps into emotion and gets people thinking with their hands, using more parts of their brains than they would just sitting around talking and writing.
The LSP kits are great because of the “curated” mix of LEGO® bricks they contain, specially chosen to help people build metaphors.
(And actually, if you were to assemble your own set of the same bricks “a la carte” it would be much more expensive, so though they cost a pretty penny, they’re actually a good deal.)
Toys are relative -- the iPhone was not a toy compared to other phones but definitely a toy compared to a personal computer.
We built a stationary bike called Revvo (http://revvo.co) -- which does a lab quality VO2Max test but makes it a whole lot more fun. Not a toy compared to other exercise bikes but definitely a toy compared to a $45k metabolic cart used for lab tests.
I think it's also true that It's cool; users love it is valuable regardless of importance and that the internet tends to turn "big" into important, or at least impactful and profitable.
It's cool & users love it is an easier approach to big than "important." I think this explains why toys now turn into serious businesses.
If you didn't see the Chrome extension, it's worth a try - I really like the feeling of serendipity every time I create a new tab. It's a little distracting, but I think in a good way.
Shift Payments (YC S14), based in San Francisco's Financial District
We are building a Visa card that can be attached to any store of value, including Bitcoin wallets, gold holdings, fiat, and soon, loyalty points, airline miles, and more. Our mission is to improve access to financial tools.
We're hiring a strong generalist/fullstack engineer. Experience with Ruby, Java, Sinatra, and AngularJS is a plus, but definitely not a requirement. Experience shipping and operating a live product is a strong plus.
If this sounds interesting to you, we'd love to chat! Please shoot me an email with links to some stuff you've built: eugene@shiftpayments.com
I took a couple engineering ethics classes at the University of Virginia (class of '06), and found them valuable and thought-provoking. The curriculum was called "Science, Technology, and Society". More here: http://en.wikipedia.org/wiki/Science,_technology_and_society