Yes — belief can be a nasty thing. But it also drives progress. We "believe" that living entities deserve to be treated with some level of decency, etc. Sure it's possible to hedge our bets with humility and tolerance, but it comes at the cost of the potential upsides.
Our beliefs have led to some horrific outcomes over the past several hundred years. What interests me personally isn't how to believe less in order to avoid risk, it's how to believe in such a way that the resulting actions will improve our lives.
Try to separate this into two separate questions: why do you want the things you want? And: why can’t you realize them?
We tend to implicitly accept the values of others and desire what they desire, even when it conflicts with our unique interests and abilities, which creates a painful inner conflict that is difficult to identify and articulate.
The second question is easier to answer (set good habits, etc.)
It's generally called pantheism, although there has been dispute [1] that Spinoza's account was truly pantheism. Similar ideas exist in Hindu philosophy, and some argue the analogy is deep [2].
I understand spatial audio is the new thing, but what I want are consumer audio products that care about the time domain. Everything I’ve heard outside of the pro audio scene (studio and live) has “squishy” transients and lots of time smearing.
Between this, latency issues and the frankly soft dynamic range of most consumer hardware, I'd really like to see someone deliver a truly "professional" audio stack, without compromise. Pipewire gets so close to solving this issue it makes me want to pull my hair out, perhaps Apple will address this with their upcoming chips(?)
CoreAudio is fine, but I've still got gripes with it. Most importantly, it's not as modular as PipeWire is, and it doesn't really expose a whole lot of functionality via the system API. It's coasted along by just being "better than Windows" for quite some time now, but I'd like to see Apple push it into the next decade with something more substantial than just spatial audio.
Is the source code public? If not, do you have plans to make it open-source? I'm impressed at how fast you've been able to fix bugs and implement new features and I'd like to see how it works :)
Awesome! I wish all functions were documented. Is this a programming language that I can google by name? I intentionally created some errors and googled the error messages but didn't find anything. Is this a homebaked PL?