Hollywood is slowly decaying into irrelevance. This is a sign that they know their days are numbered. People are not going stop pirating, hell the whining and draconian measures to get people to stop pirating their movies makes me want to pirate the shit out of it even more.
Plenty of video services like netflix, amazon prime are producing their own quality tv shows that exceed most of the crap movies we get. Everything is CG or some dumb plotline about sex. I'm sure films & tv shows will turn out from tech giants. I think if Google jumped in and began paying celebrities to star in their movies it could do well. I've always thought Hollywood to be a propaganda machine.
By Hollywood, people here mean the big studios/distributors, that is, the companies who provide the cash, not the production companies that film the stuff.
Through a system of billing specifically set up to make the production company end up deep in the red while the big "studio" rakes in the profits. AKA Hollywood accounting.
The system is rotten to the core, and copyright as a concept has been broken since the day someone could drop a couple of 100s on the table and walk out the door with the digital equivalent of a printing press.
Copyright basically hinges on the act of copying being a laborious process, involving large machinery and man-hours.
This because such requirements make all acts of copying for profit activities, to recoup the costs of the copying.
But when producing one additional copy is a case of ctrl-c ctrl-v, calculating the cost heads into "angels on the head of a pin" territory.
Copyright died the year that xerox machines got installed in public and college libraries. Everything since then has been attempts to unring a bell, and maybe stuff a genie back into a lamp.
People forget or don't know that Hollywood is the Silicon Valley of films. You need a special effect? There's a guy down the street who can do that. You need a special lens or lighting? You can rent that, today, for a hundred bucks at the shop around the corner.
That's why films, and the people who make them, congregate in Hollywood.
The guy down the street is not a big studio/distributor providing the cash. As I said, people aren't talking about Hollywood-the-place. It's a metonym, like "Wall Street" and "Fleet Street", and in this case it's specifically about a few companies (mainly the MPAA members).
Can we consider Game of Thrones to be the most popular tv show currently?
From the wiki:
>Filmed in a Belfast studio and on location elsewhere in Northern Ireland, Croatia, Iceland, Morocco, Spain, Malta, Scotland, and the United States,
So it does not come from Hollywood. HBO is owned by Time Werner, but operate independently. So neither the physical production place nor the company that made it screams hollywood.
As for the Netflix only stuff, it is owned by Netflix.
Filmed on location doesn't mean not from Hollywood. Hollywood isn't just the actual physical sets in LA, it's the entire industry.
HoC, GoT, all come from Hollywood. Heck, even GRRM was a screenwriter for Hollywood. The creators of GoT are also from Hollywood (Troy, Kite Runner, the awful X-Men Origins: Wolverine, etc.) and the show is run by Warner-owned HBO.
the hobbit was filmed on new Zealand... by Hollywood. who gave NZ a new thematic airport (it's like entering the shire) and in exchange for the airport and the movie production taxes got the head of kim dotcom on a tray.
The threat to Hollywood goes deeper than piracy. Within a few years, video games will be generating photo-realistic feature films on demand, with unique scripts and characters and worlds adapted to the viewer's tastes and mood. Game/movie publishers won't have to worry as much about piracy because they will be selling the service, not the content. (But upload your personalized movie to YouTube and they can monetize that, too.)
I may possibly be the best person in the world to comment on this particular statement. Given that: no, this isn't going to happen in the near future.
"Films on demand" - some aspects of this are near-future plausible given existing script, mocap and voice acting. Simple programmatic cinematography is just about possible, and AI editing is getting better. 5 years away, maybe, for sitcom / soap-opera equivalent lighting and cinematography. A LOT longer before you're replacing Roger Deakins, though.
"Photo-realistic" - photorealistic CGI films have been just around the corner for 15 years now and continue to be so. Proof-of-concept 15 second renders are doable, feature-length films with non-humans are doable (albeit with a LOT of human intervention), but 90 minutes of CGI humans is a lot harder.
"Characters" - moulding their appearance is almost doable now. Motion is a lot harder - we've got semi-programmatic facial animation but it's a bit rubbish. Programmatic body animation is getting there. Programmatic voice acting is a Really Hard Problem and I'm not aware of anyone making any significant moves forward in that area.
"Unique scripts" - no-one has demonstrated anything close to an AI scriptwriter at this point. It may well be that's a problem which requires strong AI to solve.
We might be looking at Hollywood being replaced completely at some point, but I doubt it'll happen in the next 20 years.
However, what IS a huge threat to Hollywood is the increased power of indie filmmakers with technological assists. I write about that sort of thing over on my blog at http://www.strangecompany.org/blog/
One filmmaker today can do things that would have required a crew of 20 back in 1993. The cost of filmmaking is plummeting. And that certainly is a threat to Hollywood.
If you can find a way to monetise the enormous amount of new content that's being produced right now - in excess of 10,000 feature films a year - then you have the potential to make a vast amount of money.
Discoverability and marketplaces are the key problems for film at the moment. There are other groups working on that problem, but so far it remains unresolved.
> Within a few years, video games will be generating photo-realistic feature films on demand, with unique scripts and characters and worlds adapted to the viewer's tastes and mood.
You're vastly underestimating the work that goes into an authentic hollywood movie.
Also, vastly overestimating the quality of video game 3d engines, the performance requirements, the potential plot quality resulting from player-driven storylines, and so on.
The best Games are already higher quality than toy story one (1995). Both in terms of graphics and plot ex Witcher III. Game studios already make more money than Hollywood so long term Hollywood is in a death spiral.
Even looking at The Witcher 3 running at its highest settings, the human characters are not photo-realistic. The game itself doesn't look like something that was captured on a camera; the output includes blur filters that look impressive but unrealistic (Toy Story isn't a good measuring stick, since it's not trying to be photo-realistic; something like the 2007 Beowulf movie would be a better comparison against live-action).
The biggest games aren't as profitable as movies today. Right now, there's about 35MM consoles capable of playing The Witcher 3 (PS4 and X1). Avengers: Age of Ultron passed $1 billion this summer. For TW3 to match its sales numbers, they'd have to sell roughly 16.7MM copies at $60. Almost half the number of console owners would have to buy this game at full-price for it's revenue number to be the same (yes, the PC market will have an impact, but that's harder to measure, but that market tends to be smaller than the consoles).
Wow has made over 10 Billion which is far more than any one movie. Grand Theft Auto V made 1 billion in 3 days.
Moving up the timeline is meaningless toy story was 20 years old so the point is game year x ~= movie x - y. Means games in y = in ~20 years top games = today's movies assuming steady exponential growth. Which probably does not hold long term, but if today’s movies are ‘acceptable’ then that’s all you need.
Wow is more like a franchise than a single movie, but it beats even the strongest franchisees if you look only at box office and not other revenue sources. Though Marvel Cinematic Universe isn't far behind.
> Within a few years, video games will be generating photo-realistic feature films on demand
Games are struggling to match the offline renderings of 14 years ago. https://www.youtube.com/watch?v=xaI7ZPA9I1c - in particular pay attention to the lightning and textures, less so the animations. Especially those off in the distance, something that games continue to struggle with in a big way.
Photo-realistic video games are very, very far off. Significantly the costs required to achieve high-end graphics these days are astronomical.
few years means if we can get ray tracing and realistic human models (sorry the Coke commercial of Audrey Hepburn I did NOT find realistic at all), which seems unlikely, I'd say give it a a few decades.
Lucasfilm is already experimenting with using video game engines for their film making.
Plenty of video services like netflix, amazon prime are producing their own quality tv shows that exceed most of the crap movies we get. Everything is CG or some dumb plotline about sex. I'm sure films & tv shows will turn out from tech giants. I think if Google jumped in and began paying celebrities to star in their movies it could do well. I've always thought Hollywood to be a propaganda machine.