On the other hand, immersive VR headsets ala Oculus is just around the corner, where extremely low latency requirements pretty much makes streaming a dead-end.
IIRC Carmack had written several posts on how they are chasing and killing latency in everything from USB input to LCD front buffering.
I think they started with around 100ms response time and have managed to get it down to around 20 ms. Hopefully they will be able to get it even lower, so that one ms of network latency wont matter.
Think about getting a VR headset like the Oculus and the only thing you needed was to plug it into the network, and then have access to virtually all games available at a hourly fee!?
Even at 250 FPS, waiting for the next frame takes 4 milliseconds. If we can get data center latency down to 1 ms, it's no longer an issue in the context of VR, or gaming in general.
You realize that 99.9% of the world cannot reach an aws data center in 1ms based on the speed of light? Assuming routing took no time which is also false.
IIRC Carmack had written several posts on how they are chasing and killing latency in everything from USB input to LCD front buffering.