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Not even OpenGL ES, since PSGL did not support the OpenGL shader language, using Cg for shaders instead.


Just checked documentation. Actually it is OpenGL ES, but based on OpenGL ES 1.0 that doesn't really have any shader support.

So it's GLES 1.0 + some 1.1 features + more additions.


Is there any wonder that it wasn't widely used then?




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