Free software creates a competitive free market in providing support and development services for the software, whereas proprietary software relies on government granted monopolies to exclude competition.
If you are unable to make money with free software, that says more about your lack of business skills than it does about any perceived "anti-business" attitude on the behalf of the authors of free software.
Here's John Gilmore, co-founder of Cygnus, a company that made money with free software (in particular, the GNU toolchain) that was sold for $1 billion:
"Years ago I thought about how to make a living in a post-scarcity economy, then debugged my ideas in real life. In 1989 I cofounded a company that wrote free software, gave the software away for free copying under the
GNU General Public License, and sold live human support for it, to the small fraction of users who wanted support. What others called piracy, we called distribution! We also quipped that we made free software affordable. Every big company we cold-called to sell support to WAS ALREADY USING OUR SOFTWARE. Many of them depended deeply on it and were happy to hire us to make it do exactly what they wanted it
to. We saved Sony a year in developing the PlayStation, for example."
If you are unable to make money with free software, that says more about your lack of business skills than it does about any perceived "anti-business" attitude on the behalf of the authors of free software.
Here's John Gilmore, co-founder of Cygnus, a company that made money with free software (in particular, the GNU toolchain) that was sold for $1 billion:
http://www.listbox.com/member/archive/247/2015/03/sort/time_...
"Years ago I thought about how to make a living in a post-scarcity economy, then debugged my ideas in real life. In 1989 I cofounded a company that wrote free software, gave the software away for free copying under the GNU General Public License, and sold live human support for it, to the small fraction of users who wanted support. What others called piracy, we called distribution! We also quipped that we made free software affordable. Every big company we cold-called to sell support to WAS ALREADY USING OUR SOFTWARE. Many of them depended deeply on it and were happy to hire us to make it do exactly what they wanted it to. We saved Sony a year in developing the PlayStation, for example."