Hacker News new | past | comments | ask | show | jobs | submit login

Happy Birthday is undoubtedly a work of art, albeit a rather trivial one, and the copyright clause extends protection to authors as well as inventors; I just think that its term of protection is long since expired.

I think things like literature, theater, and so on have considerable social utility and don't care for your restriction to industrial applications.

Plenty of works are created without direct economic incentive associated with copying the work. Just look at non-commercial YouTubers or open source projects.

As far as arts go, many non-commercial offerings are deeply lacking. Removing the economic incentive reverts the arts to a system of patronage and arguably subverts artistic freedom in many domains (eg theater) by limiting output to suit the whims of the economically powerful.




The term "useful Arts" is not about "art" as we use the term today. To my understanding, that phrase was specifically about practical skills in the language of the day this was written. It is not "my" restriction.

And again, I would rather have "lacking" artistic offerings in exchange for more sane copyright laws. Besides, there's a certain passion that comes through underdog artists that isn't there in most larger commercial offerings.


I am one of those underdog artists. Copyright protection is literally the only leverage point I have available in any sort of business negotiation. They don't typically give out subsidies or tax breaks for films with a sub-$1 million budget. And while I don't argue for the sort of extreme copyright terms we have now such as 95 years, I do want robust copyright protection at minimal registration cost because it creates a level economic playing field for creative people who do original work.


I am a musician as well. I don't make money out of it, and I understand how hard it is to make money in arts.

The question is, should these sorts of economic incentives exist, and to what scale, given their downsides? Any incentive will drive people into playing the game and optimizing their take, driving the global legislation problems we are currently facing.

Art has always been a poor man's game throughout human history. I think the age we live in now is an anomaly with respect to personal arts and IP-based commercial funding. Historical economic success I can think of would be found in notable performance artists, instrument manufacturers, conservatory instructors, and patronage. None of these are really IP related, but personal skill related and involved in the trade of tangible goods & services found from a particular individual or group, regardless of their ability to be copied.


I certainly don't favor 95 year copyright terms of the Disney variety, or even life + 70 for authors - more like 35-50 for collective/corporate works and life terms for authors, or maybe some combination of the two, although that would be tricky to administrate.

I also think that there should be a few different levels of licensing (much like the Creative Commons approach) and possibly some sort of price controls for licensing, to be reflective of the fixed pricing for copyright registration that currently obtains. In general I'm against price controls, though, and going down that route could lead to mandatory licensing which would also be undesirable (eg you find your passionate song about freedom used in a political campaign commercial by a candidate whose values you find repellent, and can do nothing about it because anybody has the right to unilaterally license anything).

Other people have proposed increasing copyright renewal fees over time, or renewal fees that were somehow keyed to the economic performance of a copyrighted work, though I think both these approaches are problematic.


It's nice that you're happy watching Minecraft videos on youtube with lots of adverts popping up but a lot of people aren't.


You do know that crappy Minecraft videos are a direct result of people pursuing money through systems strongly influenced by copyright legislation, right?

YouTube's financial incentivization optimizes towards crappy Minecraft videos moreso than high production value content, since they started rewarding time spent watching over total number of views/subscribers. Such videos are the easiest to create in terms of effort per posted minute of video that is attractive to (enough) viewers.

One of the popular groups (Game Grumps) even explicitly have said so in their videos. Arin/Egoraptor is an animator, but animations are hard work to create and aren't rewarded financially on YouTube anymore, so he specifically went into something where he could make money (doing Let's Plays).

Basically, what you see popular on YT is not because of what people are passionate about, but rather what YT's schemes optimize people to do with their financial carrot.


I'm not seeing your logic here. I understand YouTube's economic incentive to reward time spent watching because they can show more ads, but I don't see how that really stems from copyright. I mean, the copyright situation is the same whether I make a 60 second slapstick animation or an hours-long nature video.*

But copyright just establishes title, and provides the right to recover additional damages from infringers if you register it with Congress. It doesn't set any sort of price structure, so it's perfectly OK to buy the rights to someone's work $1 if you can persuade them to sell at that price (as many session musicians have found out the hard way).

* in passing, I noticed recently that multi-hour videos of rainfall are crazy popular on YT, presumably because of their use as a sleep aid.


So are you arguing that removing copyright will prevent this race to the bottom?


It works both ways. Copyright restricts a lot of creative uses of prior works, sometimes unintentionally and with little benefit to anyone. There are also some non-commercial youtubers producing very professional work - see Peter Hollens for an example. Despite what you say about patronage he is pushing for a system of effectively distributed patronage, Patreon. There are obviously benefits to the current system, but it's far from clear that it's the best of all possible systems.


I certainly don't think it's thee best of all possible systems, but discussion of the subject here often overlooks economics.

Peter Hollens' work is nice, but let's be realistic: what are his expenses? A small sum for a performance license and another small sum to do the recording, a couple of thousand at most per work that he puts out. Now compare the costs of staging a theatrical work or making an independent film. It's not that that type of artwork is fundamentally better, but that the up front costs are much higher because of the resources involved. A distributed patronage model is no good here because you're dealing with a very different sort of product.

While the funding models need to evolve (and I'm optimistic about Title III equity crowdfunding becoming available alter this year), I'm quite skeptical of people coming along and saying 'movie copyrights suck, because Disney' while having very little appreciation of how the majority of films get made outside the 100 or so well-financed pictures released by Hollywood major and mini-major studios.


> Now compare the costs of staging a theatrical work or making an independent film. It's not that that type of artwork is fundamentally better, but that the up front costs are much higher because of the resources involved.

It's hard for me to be sympathetic for some media just because they have higher costs. As the interminable stream of kitten free videos demonstrates, entertainment does not need to be expensive.

So maybe we are talking about "art" in some sense? Even art doesn't need to be expensive now. Cameras are cheap. Simple video editing software is relatively cheap (or free even). You could remake classics like "Twelve Angry Men" and film a relatively minimalist production of "Hamlet" for less than the cost of a new economy car (assuming your small cast and crew work for shares of revenue). I think critically successful movies like "Primer" and "El Mariachi" demonstrate that rather well.

> ...while having very little appreciation of how the majority of films get made...

I get how they're made. But I honestly don't care. Cheap media are just new forms of disruption, if you ask me.


As the interminable stream of kitten free videos demonstrates, entertainment does not need to be expensive.

I like me some kittens as much as the next guy, but it's a different sort of product. When I want to watch a movie, 2 hours of kittens aren't a good substitute, the same way that I sometimes prefer to curl up with a good book rather than spend more time reading comments on HN or tweets on Twitter.

It's not that you should be sympathetic to those media with higher costs, as that such art forms couldn't come to be absent some system of copyright in the first place, and the fact of consistent demand over the last century shows that those kinds of entertainment have huge economic utility for consumers. Again, I'm not arguing for the Disney perpetual copyright approach here, but especially in this era of virtually cost- and effort-free digital copying, you can't realistically plan to recoup your production investment without some sort of way to assert authorship.

film a relatively minimalist production of "Hamlet" for less than the cost of a new economy car (assuming your small cast and crew work for shares of revenue)

You can, indeed. But this is itself a problem: actors and crew need to work to gain experience and exposure, but more and more often they're asked to work for free. It's very very hard to get those shares of revenue to turn into anything resembling cash, especially if you don't have a budget for marketing, and so people, especially crew, are constantly being asked to work long days without even getting paid minimum wage, because returns are so uncertain. Without some sort of reasonably robust copyright system, the incentives to do that get even worse.

I think critically successful movies like "Primer" and "El Mariachi" demonstrate that rather well.

Not as well as you imagine; bear in mind that the tiny #s you hear about associated with films like this are part of the marketing in just the same way as big budgets on blockbuster movies. Primer is a very good idea in a pretty bad film - a fair bit of its apparent complexity comes from obscurity, eg the scenes at the party later in the film are hard to figure out because you can't see what's going on on the screen very well. I like reading the script more than watching it. And I think it's kind of significant that despite the success of Primer Carruth has only made one other film, Upstream Color, which most people outside the experimental film community find incoherent at best.

El Mariachi got nearly $1m of additional post-production work (paid for by the distributor) to fix the soundtrack - originally the scenes were recorded without sound and Rodriguez had the actors repeat their lines into a tape recorder afterwards - and to do a proper film transfer, vs the videotaped version shown at Sundance. But nobody outside of the filmmaker community talks about that (although it's no secret, Rodriguez detailed it at length in a book he wrote and is great about sharing his knowledge in general). Plus, even the figure for production costs are a bit deceptive; Rodriguez got loaned a lot of equipment for free, and shot in a town in Mexico where he was able to borrow guns from the local police through a personal connection, among various other freebies.


Can you elaborate on how they get made as you seem to have a major interest in this? Why couldn't distributed patronage work? Currently distribution and visibility seems to be equally problematic for movies, more engagement with producers as is required through crowdfunding would seem like a good solution. I could imagine episodic crowd-funding would give people who like a show a strong incentive to tell others and persuade others to contribute to a show. The model for films today seems to be mostly driven by critic reviews, 2 minute trailers, and whatever all your friends are seeing at the cinema that weekend, which doesn't seem like a particularly good model either.


If you browse back a few pages on my comments, I've talked about the how-to at length. I may put some sort of e-book or long-form article together on this to lay it out better. In a nutshell, at the very bottom level you find people with a high appetite for risk who believe in the script and are willing to simply write a check. At slightly larger budget levels, you get access to some tax breaks or financial incentives, plus you can buy what's called a Completion bond that effectively insures the production to ensure the film gets made (subject to having a very very detailed plan and rock solid contracts in place). That costs about $100k minimum but ensures the picture will get completed. Beyond that you raise finance by getting presales agreements from distributors who put money in escrow or enter into sufficiently binding contracts that they can be used as collateral for a bank loan at an exorbitatnt rate of interest, in addition tot the completion bond. The massive risks involved are part of why Hollywood likes film franchises so much, because they make for more predictable revenue than one-off films.

It's somewhat the same problem with distributed patronage. It does work much better for episodic stuff as well as issue-driven documentaries and so on. But if you're limited to that approach then you're looking at no long-form stories, no historical fiction/fantasy/sci-fi and so forth, because of the up-front costs involved. Cameras and media storage are much cheaper than they used to be, but you still need things like lighting, props, locations, costumes and so on. The best prospect on teh horizon is Title III (equity) crowdfunding, where you are actually able to sell ownership units in the film rather than having to do a separate campaign of rewards/swag in return for donations. The Kickstarter/IndieGogog model has a lot going for it, but it strongly favors established rather than new properties.

The model for films today seems to be mostly driven by critic reviews, 2 minute trailers, and whatever all your friends are seeing at the cinema that weekend, which doesn't seem like a particularly good model either.

It's not so bad - people within the industry know how it works and there are established strategies for how to launch films of different budget levels. Bear in mind that the theatrical release is (except for the very largest films) basically just a marketing campaign for the DVD/streaming release. The fact of a film having played in theaters is an economic signal to consumers that it will provide a certain minimum level of technical quality.


"I just think that its term of protection is long since expired."

Why do you think that, it hasn't been 95 years since 1935, or is that a suggestion?

"I think things like literature, theater, and so on have considerable social utility and don't care for your restriction to industrial applications."

I get that you think that, but it has no basis in intellectual property law. It's entirely the opposite, the more utility something has the less protection it gets.


Personally I think that 95 years is too long. I don't think it should be longer than the average person's life span. But there is evidence that happy birthday was published at least as early as 1912, so how can it still be under copyright?


It is a broken system which does not help the artist' family but it benefits companies. This article from 2002 after Congress extended copyright from life plus 50 years to life plus 70. http://articles.latimes.com/2002/mar/03/opinion/op-tasini


REad the lawsuit, or this summary is also good: http://www.ipwatchdog.com/2014/08/05/happy-birthday-to-you-c...

It's too complex to explain in a comment, plus it's late.


That isn't really about the "term of protection" though, but rather the validity of the copyright claim.


'Term of protection' == 'any valid copyright claim it might once had had or been eligible for if properly registered, as opposed to the questionable claims of the current licensors'. I don't want to type all that out every time, and I don't want to make a possibly-inaccurate claim that it was never ever in copyright because I haven't checked all the primary sources for myself.

That's why I referred you to external sources for the lawsuit, because I don't want to make definitive comments about the legal merits of either side's case in this thread - it's been a few months since I even looked through the complaint.


I'm not sure how hard it is to say "[copyright claim] is not valid". It's kind of hard to discuss thing if you come up with your own meaning of things.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: