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I don't get it. How will you achieve enabling your application to render at 120 fps, instead of 60 fps, without leveraging a twice as powerful CPU/GPU, which will use roughly twice as much power?

I would think the added power draw from rendering at 120 Hz would come from all the applications needing double the number of graphics-calculations they need at 60 fps.




>I don't get it. How will you achieve enabling your application to render at 120 fps, instead of 60 fps, without leveraging a twice as powerful CPU/GPU, which will use roughly twice as much power?

By making it twice as efficient. Partially by using fewer cycles to compute but probably largely avoiding tiny waits that waste power without computing.




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