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Good luck with that JS canvas raytracer that handles surface gradients from iterating arbitrary functions.



The JS library was 2D only. I have no intention of writing a ray-tracer in JS. This project erased the motivations on my original project; it didn't persuade me to play with 3D. I'll leave that to someone whose itch needs more scratching than mine.


I don't see why this should daunt your 2D efforts - it still sounds like something fun to play around with;)


Indeed -- the whole point of projects like that is they make you a better programmer. The program itself is just a nice side effect.




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