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"AI : A Modern Approach" is considered the high-level standard text on the subject. It's coverage is fairly broad, but it prioritizes the idea of an AI "agent"; an autonomous "thing" attempting to understand its environment and make the best choices within the context of it's given priorities.

The "AI Game Programming Wisdom" books I own the first 2 volumes of. They're the same format as the "Game Programming Gems" (or "Graphics Gems" before that). That is, a series of articles written by many different authors on a smorgasbord of topics. Pros : Wide and sometimes highly-specific coverage and many code samples. Cons : Can be heavily cherry-picked in topic choices. May not be pertinent to anything you need specifically. Refer to the TOC on each respective volume to see if any of the articles pertain to what you need.

Also, this article from Game Developer Magazine offers a cursory introduction to the approach taken by the Norvig book; Agents : https://www.scribd.com/doc/251684769/Adding-Planning-Capabil...



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