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I've been using Rust for toy projects for a while, and I gotta say Rust is one of the nicest languages out there. Kudos to the Rust team.

As a relative newbie to Rust, one of the biggest hurdles I faced was that of poor documentation. A lot of "rust xxx" searches would link to outdated articles or to stale links in the Rust official docs. I understand that Rust is a young language, and documentation is probably the last thing on the core devs' to-do list (and rightly so), but I think it would greatly help drive adoption rates if we could proper docs in place.




> A lot of "rust xxx" searches would link to outdated articles or to stale links in the Rust official docs.

Or to an old mirror of the official doc, http://web.mit.edu/rust-lang_v0.9 is the bane of my rustperience.


I specifically contacted MIT about this issue, and unfortunately, we're just gonna have to out-SEO them.


Did they give any reason why they couldn't e.g. use google's webmaster tools to disable indexing of these pages?


It doesn't help that there's a game called Rust out there!


I feared that, but overall combined with programmatic context (e.g. iter, array or whatever) I've had the game come up very rarely.


It gets a bit annoying that a lot of Rust libraries are named something rust-themed. I was looking at which web framework I should use (between Nickel and Iron) and so searching "rust nickel vs iron" returned absolutely nothing of relevance.

I did learn something about metals, though, so there's that.


Hah yes that is definitely an annoying property of "cutesy" library names, they're cute and fairly easy to remember but finding them afterwards is a pain in the ass compared to unfun dreary names like "rust-web".




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