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That was a totally 100% fair point you made when we launched for iOS, and something we had completely overlooked. Your comment immediately prompted us to update our bench code to reuse compiled statements and, we’ve been using updated charts to document our iOS performance since then (e.g.: https://speakerdeck.com/timanglade/realm-overview-at-the-sil...). See other comment (https://news.ycombinator.com/item?id=8390541) regarding our performance on Android — we do reuse compiled statements.

EDIT: typos.

EDIT 2: clearly referencing that this message was about iOS and pointing to the other comment for Android.



Cool, thanks! I've mostly been looking at the iOS announcement page, which hasn't changed - harder to track down other materials you've used for promotion :/ Not that an old blog post is a great barometer of such things, of course.

Thanks again for looking into it and updating the material - far too many groups just gloss over (glaring) problems with their micro benchmarks, and it just sours all their future claims. Glad you're not one of them :)




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