I think an 86 is meaningless because of the source. We already know, 100% for certain that the majority of those reviews come from people who accept bribes. The fact that you dismiss the rating based on real people, and value the score based on bribery is pretty sad.
>We already know, 100% for certain that the majority of those reviews come from people who accept bribes
[citation needed]
I've already addressed why I dismiss the user scores (in this specific case). And instead of resorting to conspiracy theories, I can actually justify my dismissal using the publicly available content of the reviews themselves. They're trolls plain and simple.
The really hilarious part is that you want to accuse a studio composed of 3 people working out of a basement of handing out bribes.
You can use the content of the shill reviews too, the majority are done by people who didn't even play the game. Are you seriously telling me you've missed the whole GG afair that's been going on for the last month? Where it was discovered that indie game devs are being invested in by the people running indie game "competitions" who then hand them awards and schmooze "journalists" to hype their investments? You missed that whole "oops, we are really sorry about that whole integrity thing, we'll be good now" business?
I like it when people directly link something that disapprove their saying. User Score: 5.4. And yeah, I don't care about "professional game journalists" in a world where everyone can actually provide their opinion on a game, and when we know the practices of the people who are paid to do that kind of job.
I find that user scores are plagued by polarized fanboy mob action. Users will rally to flood places like Metacritic with bad reviews to punish developers that they don't like for personal (or herd) reasons.
Virtually all of the negative user reviews for Gone Home demonstrate the "Gone Home is not a game" meme. These are not reviews from people who think for themselves and engage in actual criticism. These are the reviews of people who are mad because the "gamer" milieu tells them they should be mad about Gone Home.
It's the same thing as when people ding Fez because "Phil Fish is an asshole." Or they write off Minecraft because "Notch was lucky."
Maybe, just maybe those people brought Gone Home expecting a game by the old definition and were disappointed? The condescension towards actual gamers is getting more and more irritating. It is not users fault when he does not like the product.
I found user reviews more useful the professional when deciding what to buy. Professionals tend not to tell me what I need to know to decide and tend to like games I do not.
You might not be aware of this, but (for some reason I don't fully understand) Gone Home became a target of the gamergate folk. This is definitely a case where I wouldn't trust user reviews, because there really was an army of trolls out to get the game.
Nonsense. Gone home had user score 5.4 in January[1] 5.3 in February[2] and then climbed back up to 5.4 and kept it till now. First #gamergate tweet ever happened in August 28.8.2014 [3].
So, if the gone home is target, #gamergate activity hardly budged its score.
Actual gamer is someone who plays games for pleasure e.g. the customer. I added the for pleasure so that game tester or somebody similar who do not like the games much but do it to pay food does not count as gamer.
I know that some people put more limits on the definition (minimum number of hours played, type of game etc), but I did not meant to do so for the purpose of my previous comment.
Real game for me would be something that requires more activity from player then just passively experiencing it. Either some skill based challenge or puzzle and possibility to fail or at least get week score.
Not a game is not necessary derogatory descriptor. I love reading and watching movies, but neither are games. Comics read on phone or laptop is not a game, but you click things to turn pages and occasionally have to think to put together clues. A thing can be interactive experience (e.g. not game) or whatever and still be fine.
I'm ok with the fact that there will by grey zone between games and non-games. If you say "X is somewhere between game and non-game" you still conveyed much more of useful information then as if you lump everything with pictures into large group "game".
I find that official scores are plagued by corruption and wrong incentives in place (game critics get paid by advertising from game companies... how twisted is that? If this were in any other serious business nobody would take it seriously). And don't tell me we don't have examples of that.
I think user reviews can be great. I read a lot of them before buying a game. They are often way more detailed than anything coming from actual "journalists", because a number of users can be expert a certain type of games instead of journalists playing any kind of junk out there for money.
Don't discard social media, you are on Hacker News after all.
Usually when someone says "well received" they mean professional critics. User Scores are a nice idea in theory, but rather meaningless when a game like this gets hundreds of 0s and 1s out of 10. It was easily the best game I've played in the last year.
It is kind of a game, in that you can actually kind of lose. Which I did, almost.
Slight Spoilers I missed the next to last diary entry on my initial playthrough. This entirely changed what I though had happened.
If it was a game or not, Gone Home was a good experience, and worth the money.
What's sort of ironic is that I had also purchased Dear Ester at the same time, and started playing it afterwards. I was severely disappointed at the lack of interactivity (I had not read any reviews of it up to that point) in contrast to Gone Home, where there are items to pick up, and puzzles to solve.
Define a game? I disagree. I thought the main point of the article was that the major game mechanics are these forced scripts guiding the experience, or incentivized,reward mechanisms which provide no real story telling or exploration? I was raising the point that there are other games actively shaping what it is to be a game.. Trying to create more of a self exploratory story.
Then if gone home is a game, going to the local dump and looking through used stuff and junk is a game too. And Life is a game too. Seriously, do I have to explain why Gone Home is not really a game?
I don't agree with the author's claim that "Gone Home" is 'not a game,' and especially not with his apparent belief that it's obvious that his opinion is correct. But I don't see the point of prefacing things with "in my opinion." I thought that was generally assumed wherever applicable.
In all honesty, I do not seem to share the same disdain/hatred as others are about Gone Home. However, I would maintain that Gone Home isn't a game, however it does share its heritage.
In Japan, there exists a video/picture book called Visual Novels. They run on a computer, either with video or pictures, along with sound. They also have light amount of text, as 3D landscapes aren't terribly used as of yet.
This Gone Home should be more part of a Visual Novel genre. Like I said, it does look like a game in some aspects. Admittedly, having not played it, I cannot say there aren't game elements in it.
Well, that would be a good criteria for what a game "is":
'Is there a chance of winning or losing? And if you lose, does it cost you a loss in resource (including time)?'
My guess that most people that disliked it had troubles with the theme (they express it in the comments using degredatory terms) or were not able to cope with the lack of jump scares. Or both.
One of the main founders of the company is an incredibly bright guy named Steve. He made an interesting wager many years ago: http://www.fullbrightdesign.com/2008/02/wager.html
Seems he's now out to prove it false, and making good progress.