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> but instead it make you more happy to learn what makes the great new games great in their own regard. They won't be great in the same way Fallout 1 was great.

I think Fallout is a perfect example. When you look at Fallout 3 one can easily have that impression, that the good things from Fallout 1 and 2 are lost in modern games. But if you then go on and play Fallout: New Vegas, you see that even a modern game can still have everything good from back then, right now.

I think it's not about the time, it's about choice, about which games you play. For every call of duty there is a Deus Ex, Alpha Protocol, Spec Ops: The Line, a World of Goo or a Minecraft.

Apart from the subjectivity caused by nostalgia I think it is impossible to look at our times and the awesome games created today and to think there are no good ones. Games like Oblivion - which he cites as a negative example - are exactly the old sandboxes in which the player can act somewhat freely. And with auto-leveling of the enemies disabled via mod it was even not a bad game. But sure, the good games are not always the most successful ones, and there is crap on the market. But that is not new as well.




I'll go one further: Wasteland 2, obliquely referenced in the the article as a Kickstarter project, just came out. I haven't finished it yet, so I'm a bit close to it, but so far my personal opinion is that it's _better than Fallout 1_. Just one opinion, but I think it serves as a counter argument to the idea that none of these projects are worthwhile.




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