> It's also impressive how well these games have aged. You can pick up any of these titles on ScummVM and still be entertained for days/weeks.
Yeah, but remember that when they were released, there was no internet, and you could get stuck for days/weeks on a puzzle you could not solve. That was sometimes very frustrating, no matter how good these games were.
I was a big SCI0-era Sierra fan, and while I did buy a few of those invisible-ink hint books, their best games overcame most of the frustration factor. I was particularly fond of The Colonel's Bequest, where the clever time mechanic drove the game to its conclusion whether the player had solved every puzzle or not.
Yeah, but remember that when they were released, there was no internet, and you could get stuck for days/weeks on a puzzle you could not solve. That was sometimes very frustrating, no matter how good these games were.