Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> It's also impressive how well these games have aged. You can pick up any of these titles on ScummVM and still be entertained for days/weeks.

Yeah, but remember that when they were released, there was no internet, and you could get stuck for days/weeks on a puzzle you could not solve. That was sometimes very frustrating, no matter how good these games were.



I was a big SCI0-era Sierra fan, and while I did buy a few of those invisible-ink hint books, their best games overcame most of the frustration factor. I was particularly fond of The Colonel's Bequest, where the clever time mechanic drove the game to its conclusion whether the player had solved every puzzle or not.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: