It's fun to compete with two or four friends. Typically everyone fights and there's little progress made by anyone. I think it's interesting to control the market and see how many collective points can be achieved by all players. Playing all four players cooperatively, I choose plot installations based on maximizing the plot of land, not out of necessity. I shared food and energy so all four players had some, every turn. Smithore was used to create mules, so I would grab mules, without installations, and drop them in the middle of no where to drive the price up. I can remember in one turn with four players, I could drop a whole pen of 15 mules. Naturally, since I owned all the Smithore and drove the price up, it payed well every turn. Crystite, however, is tricky to figure. I could never determine what drives the price fluctuations with Crystite. Seemed to be random.
Best part of the game, is the auction view. Cool UI. Buyers on the bottom and seller on the top. Moving up and down changes the price as the auction timer ticks away. Every turn, there's a lot of action in the auctions depending on the type of play going on, needs of the other players, and prices of the commodities being traded.
As +fidotron states, it is profoundly brilliant. Please check it out.
My friends and I in college had a blast playing it on the C64. One of them would occasionally buy and release mules, more to screw over the other players that wanted to deploy them for production, but I'm sure driving up the price of smithore was also a benefit. Good times.
Best part of the game, is the auction view. Cool UI. Buyers on the bottom and seller on the top. Moving up and down changes the price as the auction timer ticks away. Every turn, there's a lot of action in the auctions depending on the type of play going on, needs of the other players, and prices of the commodities being traded.
As +fidotron states, it is profoundly brilliant. Please check it out.