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That's my point. Today, if you deny a permission, you don't expect to be asked about it again. However, if this pattern of using your own dialog before the iOS dialog takes hold, I could see it being abused. The developer could continue to show their dialog as often as they'd like. Only if you said yes, would they proceed to show you the iOS dialog.

It kind of reminds me of the story I read somewhere where app developers were showing their own dialog asking you to rate their app. Only if you chose a high rating would they actually forward you to the respective app store to actually leave a review/rating. If you gave a poor rating, they would simply "eat" the response without sending you to the store.



> It kind of reminds me of the story I read somewhere where app developers were showing their own dialog asking you to rate their app. Only if you chose a high rating would they actually forward you to the respective app store to actually leave a review/rating. If you gave a poor rating, they would simply "eat" the response without sending you to the store.

A notable recent occurrence of this was Dungeon Keeper:

http://www.joystiq.com/2014/02/07/dungeon-keeper-android-mak...

I'm fortunate enough to understand (I think!) what apps are doing; I've played a few games that ask for ratings in return for in-game bonuses, and I usually click the button that takes me to the app store, don't rate anything and jump back into the game.




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