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This is still Windows only. If anything Mono now has more resources to pull from to improve their project.



Not true - there was an on-stage demo in MonoDevelop on OS X.


It's a compiler. It takes input and produces output. There shouldn't be much in there that has any platform dependency.


For any compiler, platform-dependence of the compiler itself is strictly tied to platform-dependence of outputs.

Edit: I confused roslyn with the recently announced AOT compiler.


What do you mean the output produced isn't platform-independent? This C# compiler produces assemblies that can be run on e.g. Mono runtime on Linux or on the .NET CLR runtime in Windows.


The C# compiler targets the CLR (Mono or .NET). It produces IL which is similar to Java bytecode. The runtime then JIT's it, but I don't know if that's OS-specific or not.




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