I would like to ask for some advice. I've been mulling over this for months and haven't come up with a solid solution.
I'm currently juggling a computer engineering curriculum and one particular video game in college. The need to find an actual job and become a true autonomous adult looms closer with every semester. Logically my gaming time should be shortened and replaced by personal coding projects that would give me marketable experience. Unfortunately I'm hesitant to quit gaming, I've played this game (League of Legends) for a long time and have reached a point where I have my own fanbase and make enough money from streaming/youtube to cover my monthly food/luxury expenses.
I hesitate because playing this video game has been a pretty big chapter of my life, it has affected the friends I met, the experiences I've had, and my outlook on life. At the same time I like to be a realistic person, I had multiple opportunities to play this video game professionally, but have chose not to. My opinion is that having actual applicable knowledge to the real world lasts a lifetime as opposed to having a short lived video game career.
What should I do? Suddenly quitting and leaving part of my life behind just doesn't feel right, but at the same time I need to do something if I want to get a app development job in such a competitive environment.
What should I do? Suddenly quitting and leaving part of my life behind just doesn't feel right, but at the same time I need to do something if I want to get a app development job in such a competitive environment.
Congrats on your accomplishments. None of the following is meant to lessen them.
When I was young and impressionable, it struck me as absolutely freaking magic that you could make whole hundreds of dollars appear out of the Internet without doing "real work" with an office and tie and deadlines and all those things that sounded a lot like my least favorite parts of school. Being older and wiser, I now realize that hundreds of dollars is rat spit next to the going market rates for engineers, and there exist plenty of options to get compensated in 2014 for things which are much closer to LoL than they are to office/tie/TPS reports.
I also hear you with regards to the social issues. I lost a lot of friends, including some of the people who probably knew me best, when I quit playing WoW. We made the usual non-specific promises for hanging out later. It never happened. I eventually made new friends, some on the Internet (waves) and some off.
I'd suggest simply titrating down on your LoL play per week (cap it to, say, 12 hours a week to start [+]) while you start getting ready for Adulthood (TM).
Also, although it's sort of tangential to the LoL issue, you may not be accurately apprised of the current state of the hiring market for engineers as a college student. God knows I wasn't. Here it is: it is absolutely on fire right now. You know how you've been in a cutthroat meritocratic competition for essentially every gate you've ever passed through in life up until now? Your next gate is going to be people bidding against each other to give you six figures in starting salary and a signing bonus larger than your career earnings in LoL. (Those are Valley numbers -- it isn't quite so white hot in every geographic area, but it's still a seller's market rather than a buyer's market.)
Bonus points: It's quite possible that you've learned enough about marketing over the Internet to be dangerous during your streaming career. The returns for having hundreds of thousands of people following you and moving them through multiple types of conversions are, for LoL streamers, not high numbers. Many of those same skills can be cross-applied to selling e.g. business to business software. B2B software is substantially more lucrative.
[+] Guesstimate of current play time arrived at by years of experience rather than by latent contempt for videogaming. It's, um, "more than 12 hours a week."