Hacker News new | past | comments | ask | show | jobs | submit login

I played this yesterday (I don't own a console) at a friends house and what they've been able to achieve on these consoles is impressive considering these consoles aren't next gen and are resource limited.

It seems like that happens at every end of every console's life. Last of Us, BioShock Infinite, and GTA V are three fantastic games to close out the PS3.




I wonder if the developers get a real handle on the platform and squeezing the most out of it by the time it gets to EOL.


I was just reading about this yesterday actually. Wiki mentions the tricks learnt from GTAIV were exploited to their full extent to make the best use of the hardware for GTAV.

> While both games were developed for the PlayStation 3 and Xbox 360, the team were able to render the world of Grand Theft Auto V with greater detail than in Grand Theft Auto IV because they had become familiar with the hardware over time. Art director Aaron Garbut opined that while the aging hardware of the PlayStation 3 and Xbox 360 were tiring to work with, "I think one of the most amazing features is the way we handle lighting in the game to maintain a consistent look despite the constraints on realistic lighting and shadows on current hardware", he explained.[28] Vice president Dan Houser agreed with this sentiment, explaining that working on Grand Theft Auto IV with relatively new hardware was difficult, but "now we know what the hardware's capable of, so it's become a lot easier to move things along and a lot more fun, too".

https://en.wikipedia.org/wiki/Gta5#Development


Don't forget the experience they also gained with Red Dead Redemption and Max Payne 3.


They must no doubt, given the specs on those systems.

eg http://en.wikipedia.org/wiki/Xbox_360_technical_specificatio...

A whopping 512mb of RAM to run GTA 5

I picked up my 360 in the launch month, and it's still running eight years later. Have to give them credit for that as I've put a lot of miles on the system.


>I picked up my 360 in the launch month, and it's still running eight years later.

Wow, I have had like 4 consoles, 2 original, elite and finally the slim. All but the slim RROD, to still have your launch edition is mighty impressive!


The earlier years of the 360 were plagued by RROD problems. I bought a second (original) console a few years in and had no problems.

My experience was that the RROD issues were sorted out well before the elite and slim 360s (worked in GameStop), so it's surprising you had problems with those versions.


I can confirm that the elite can RROD. I had two originals RROD and finally got a slim, my roommate had one elite and had to get a slim after his RROD'd.


Only problem I had was in 2007, I got the red ring of death, which Microsoft fixed. I picked up a 360 for my brother at the same time, and his is also still running perfectly (he managed to avoid the ring of death). I've never done anything particularly special for the care of the system, I keep it elevated off the floor, and it has always rested flat (for better or worse).


Bingo. Andy Gavin's blog about developing Crash Bandicoot covers some of the issues of developing for consoles.


Not just this generation either. I remember being amazed at Perfect Dark and Donkey Kong 64, or, going even further back, Chrono Trigger.


True. Best example that comes to mind in recent memory for me is Resident Evil 4 on gamecube - nobody thought the GC could do that.


Except Gran Turismo 6 (with completely rebuilt graphics and physics) is coming out this year. Metal Gear Solid V & Ground Zeroes are currently in development for the PS3, among other systems. Also we will still be getting multi-platform stuff for some time (Battlefield 4).

So it's too early to "close out the PS3" IMHO.




Consider applying for YC's Summer 2025 batch! Applications are open till May 13

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: