Ha, thanks, yeah it's taken a while, and I took a lot of wrong turns. The game is commercial and so closed source, as I'm trying to turn this into a paid day job. And besides, my code is dense and horrible. ;)
Well then maybe open source bits and pieces of it? Because you list a lot of really cool stuff that you did in the game and we'd love to see that. You could just blog about it every now and then and explain some the really complex parts one at a time