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As someone who tried repeatedly to make a game but never finished (or came as far as you have), I can only congratulate you on doing better.

I could only see the video on youtube as the site is down, but it looks a lot like a "2D Minecraft". Not that that's a bad thing, but a lot of people will dismiss it because of this. Do you have any plans of expanding the gameplay into a direction different from Minecraft?



The mining and crafting is like the bread and butter of this genre, which I'm happy to call minecraft-like. I'm inspired by the traditional rogue-likes (like nethack) and modern ones (like brogue), so I hope to bring elements of those into the game. Procedural quests, ancient machines, and richer landscapes are also priorities.


Procedural quests and ancient machines sound promising. Good luck and keep up the good work!


It does look very interesting. Perhaps it would be better served by a look that is unlike Terraria, to prevent the knee-jerk reaction many people have.


If anything, it seems similar to Terraria. I'm not going to call it a clone because I personally find the term derogatory. I'd rather call it a 2D platform sandbox game that has similarities to Terraria but still unique.

A clone of Minecraft in my books is more FortressCraft / UberBlox / Manic_Digger.

Congratulations to the OP though. Overall looks pretty good.


Yep it's definitely influenced by Terraria and has similar mechanics. But I see these set of mechanics as forming the base primitives of the game, like running and shooting in Doom and Half Life, selecting and targeting in starcraft and c&c, or pointing-and-clicking in maniac mansion, etc. Hopefully I'll be able to colour this game enough so that people don't just write it off based on the core mechanics. :)


You avoided using the term "clone" because it's derogatory and then applied it to three other games... (?)


Yes. I should have added an additional statement that these games actually promote themselves as clones.

UberBlox

"Im making a kinda of Minecraft Clone"

https://www.allegro.cc/forums/thread/605337

Manic Digger

"an open source clone of minecraft"

https://github.com/henon/manic_digger

I made a mistake with FortressCraft. After reading the Wiki apparently there was a dispute between themselves and Minecraft.


I think it's awesome that people are creating more games like this -- Minecraft is a huge success, which suggests there is a big market.

Another one I like is http://deepworldgame.com/


To me it looks like a pretty straight clone of Terraria and that game was a commercial success.

Personally I didn't like Terraria though. Way too simple for my taste.


I loved Terraria, lot's of interesting things to explore. I whish they'd offered more help on the bosses. The one where you had to throw a voodoo doll into the lava was about as obscure as you could get.


I have played Minecraft since back when it was still a browser game and played Terraria a lot as well from day one and honestly Terraria has been much better simply because it had a lot more content. By the way, the 1.2 update is almost out, he has been working on it for a while and kept pushing the date back but apparently has finished it and is just left with bug fixes now (multiplayer is finally fixed too so you wont need something like hamachi to play).


Going off the youtube link in the hackernews discussion since the website is down, this seems to have exactly the same mechanics as Terraria.

I'm curious to see if there's anything differentiating this game from Terraria.




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