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The best part of this game is that it doesn't take the easy way out WRT being a morality tale. The mechanic of having your character also trying to fix his own shitty life while meeting the requirements of the job is what takes it to the next level.



[Slight spoiler alert]

After spending 30 game days stamping hundreds of passports and ignoring a million pleas, I found myself and my family fleeing the country. We had spent all our savings buying fake Obristan passports and had illegally left our designated region to get to the Obristanian border.

Then the game shows you the front of a checkpoint booth, with you handing crudely forged passports through the crack to the checkpoint official who is now in the same role as I've been playing for the entire game.

The sudden realization that "That's who I've been playing. If that was me on a bad day, I would have them turned away or even detained if money was tight" was amazing. I immediately recalled every sob-story I had forgiven, denied, or worse.

And that was all they needed to do to show you the morality of your actions. No hamfisted "you are being bad!", just silently hinting at you to think about it from another perspective.




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