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I hope it will get a Linux version since the idea sounds awesome. Recently I have decided to prefer Linux games over non-Linux to let my money encourage those who port their games.



Good for you. I was about to buy it despite preferring Linux, but seeing all these comments on HN convinced me to save my money for when the developer releases a native version.

The developer's website [1] says that it uses OpenFL [2], which advertises itself as "an exciting cross-platform framework that targets Windows, Mac, Linux, iOS, Android, BlackBerry, Flash and HTML5."

So why no native Linux version then?

[1] http://dukope.com/ [2] http://www.openfl.org/


He's said he hopes to support it, but supporting multiple platforms can be a tall order for a single game developer, and not necessarily something they want to do. A quick visit to the Linux forums of almost any indie game that runs on Linux would put a lot of people off for life; there tend to be a lot of enraged users having trouble with their highly specific Gentoo configuration or whatever.

(For Mac ports, it's usually mostly people who insist on using MacOS 10.6.8 for religious reasons)


Maybe I have been lucky but I have never seen any such threads. The such threads I have seen have if anything been more polite than the average with more details and explanations (since Linux users are on the average more technical). Care to share any example?


Agreed, but it does run well enough under wine.

http://appdb.winehq.org/objectManager.php?sClass=application...

I'm under the impression that the author used some sort of library/framework to build the game; porting that would probably be more meaningful than porting the game itself.


Good news from the game's FAQ: "I'm hopeful to get a Linux version out but there's no timeline for it."


Indeed, but since I do not know anything about the developer it is still a quite weak statement.


I really REALLY wish people would cut indie devs some slack. It's really hard to be a profitable indie gamedev. Windows and Mac make way more money. I love linux but it's way down on the list of dev platforms for my development focus. Windows, MacOS, iOS, Android, X-Box one, PS4, PSVita are all better bets then Linux write now and I'm a long time linux user/developer. The money/value just isn't there for most game devs sadly.

*I have a game in development that's going to indie published if I can successfully juggle work, a young family, and some bit of a social life. So in reality I have a snowball's chance in hell but I'm fighting the good fight :)


You read way too much into my comment. I never said that there is anything wrong with issuing a weak statement. I prefer that to lies and promises which you cannot hold.


If you buy the Humble Store version, you'll get the Linux version when it comes out.

I've stopped being quite so idealistic. If it's DRM-free and runs on Wine, I'm satisfied.


That's legit. You can definitely tweak a Windows app to run well in Wine. I'd love for every game to have a Linux version but the market is tiny and most of these indie studios are maybe 3 people max working on the game. I don't think Linux users have a realistic expectation if they are strictly waiting for Linux native versions without paying to support this. Despite the brilliant art that is this game, I'm pretty sure Lucas Pope was looking to make some money off it.


Pretty much everything I've tried lately has worked perfectly through Wine.

I have even less reason to care strongly about a Linux version as I often use OS X. I want either all three platforms or just Windows, but working through Wine.


This game, and Steam, actually work perfectly in Wine. Go nuts!




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