It's usually snappier, because the client has some insight in what it's displaying and so it can accelerate stuff here and there; it also allows for root-less mode, where individual remote windows appear as normal windows to the local OS, rather than being forced to live in a monolithic "remote desktop" window. VNC is basically like a movie player: the local OS doesn't really know what the movie is displaying (in conceptual terms), and it cannot interoperate with it in any meaningful way.
The problem with the X approach is that client and server both do a lot of duplicated work ("oh, you're drawing a window, lemme put a nice border on it for you!" "Er, actually I was going to draw a different border, sorry." "Oh, ok, fine, I'll do what you say") and use "standards" protocols that have been hacked to death over the last 20+ years. It's very inefficient (although somehow it still feels faster than VNC in many cases, don't ask me why) and very hard for developers working on graphic subsystems (toolkits, window managers etc).
"oh, you're drawing a window, lemme put a nice border on it for you!" -- That is tragically one of the worst, most useless, and rarely used examples you could come up with for something the X server is capable of doing for you (at the expense of a lot of complexity -- read the X SHAPES extension documentation about how it supports shaped window borders) ... as long as you like black-and-white tiled 1 bit deep pixmap borders.
The point of the example was to show the duplication of efforts between X client and X server, which is actually in lots of places -- drawing borders, drawing backgrounds etc -- in a simple way. I'm not an X developer, I was just an unfortunate user of XFree86 and then Xorg, then I gave up and bought a Mac.
>I was just an unfortunate user of XFree86 and then Xorg, then I gave up and bought a Mac.
Same here. I am able to get work done on an X11-based desktop, but the experience is definitely more aggravating than working on OS X. (OS X is slower than X11 + Linux and seems to have a weakness relative to Linux in which file IO slows down processes that aren't even doing IO, but that's not as aggravating as what X11 does.)
X-Windows is a dead end (and has been for a long time), and X window managers are as complex and dug into a pit of pointless complexity as the Space Shuttle.
There are a lot of good reasons to have a scriptable window manager, with a scripting language tightly integrated with the window system.
When I started hacking X10, I wanted to implement pie menus for it. There was a cheezy little library called "XMenu" that was intended for other programs to use to make menus, which I adapted for pie menus, but no programs actually used it, and it was not very configurable (no menu definition language, just an api), plus its model and api was not well suited for pie menus. And once you have menus, you need a way to make selecting their items actually do something!
So I adapted the "uwm" window manager to support pie menus, so you could define your own pie menus and linear menus in your .uwmrc file. Because a window manager could really benefit from pie menus: lots of the commands are spatially oriented and can be arranged in appropriate mnemonic directions, and they have a fixed set of common window management commands that can be thoughtfully arranged into a set of efficient pie menus, as well as a menu definition language to enable users to create custom menus for running apps, connecting with remote hosts, etc.
I wanted to experiment with different styles of menu tracking, mouse ahead, display pre-emption, feedback, screen edge handling, rolling between pie menus and linear menus, invoking window management commands, and stuff like that, and uwm's C code was not very flexible in that regard.
We also wanted to perform a controlled experiment comparing the selection time and error rate of pie menus and linear menus, so I needed to program the window manager to administer the experiment, define and randomize the menus, prompt the user to select from pie and linear menus, time the menu selections, report the statistics, etc.
I had been using Mitch Bradley's "Forthmacs", which was a very nice Forth system for the 68k. (It eventually evolved into the Sun 4 Forth boot ROMS, OpenFirmware, and the OLPC boot ROMs). It was capable of dynamically linking in C code (well not dll's or shared libraries, but it would actually call the linker to relocate the code to the appropriate place in Forth's address space, read in the relocated code, and write Forth wrappers, so you could call C code from Forth, pass parameters, etc -- SunOS 4.2 didn't have relocatable shared libraries or light weight threads back then, so Forth had to do a lot of the heavy lifting to plug in C code. But Forth was a really great way to integrate a library into an interactive extension language, call it from the Forth command line, build on top of C code in Forth, call back and forth between C and Forth, play around with it from the Forth command line, etc).
So I refactored UWM a bit so I could plug it into Forth and rewrite the main loop and event tracking code in Forth, and write higher level menu tracking and window management code in Forth, and administer the experiment in Forth. For example, you could pick up a window and throw it, and it would fork off a light weight Forth task to make it bounce around on the screen! See the "fling" code: http://www.donhopkins.com/home/archive/piemenu/uwm1/hacks.f
I didn't realize it at the time, but it foreshadowed what I would later do with NeWS and PostScript.
It was very nice to have a window manager that I could program in Forth, because that was my scripting language of choice at the time, and I could integrate it with C code and Xlib. But then I learned about SunDew aka NeWS (I read the SunDew article in Methodology of Window Management: http://www.chilton-computing.org.uk/inf/literature/books/wm/... and saw Gosling give a talk about it at SUG).
I visited James Gosling, David Rosenthal, Owen Densmore and Mitch Bradley at Sun, who showed me NeWS, and gave me a beta copy to play around with. I learned to program PostScript, and switched from Forth to PostScript for programming windows managers, pie menus and user interfaces. PostScript is a much better language for that than Forth, not only because it has a nice graphics model, but because it's a lot more like Lisp or Smalltalk than Forth, and NeWS extended it with an object oriented programming system that used the dictionary stack to implement inheritance, with which we built user interface toolkits and entire apps, like a visual PostScript programming environment and debugger: http://www.donhopkins.com/drupal/?q=node/97
NeWS was architecturally similar to what is now called AJAX, except that NeWS coherently:
+ used PostScript code instead of JavaScript for programming.
+ used PostScript graphics instead of DHTML and CSS for rendering.
+ used PostScript data instead of XML and JSON for data representation.
Some years passed, NeWS was canceled, some other stuff happened, the web came along, the Mac stopped sucking so badly and adopted Unix and NeXT Step, the term AJAX was coined to describe what NeWS was doing all along and what X refused to do for political reasons, and JavaScript took over the world.
So back to real-time: I just recently installed and read the source code of a nice Mac tiling window manager called "Slate": https://github.com/jigish/slate . It look very clean and well designed and even simple, and I think it has a lot of potential! You can program it in JavaScript (it makes an invisible web browser and injects a JavaScript API to the application into it, and delivers events to JavaScript when windows move or change state, calling JavaScript handlers that can call back and manipulate the windows to achieve tiling window layout, and so on and so forth), and it exposes some of the Mac's accessibility API to JavaScript, which brings a lot of power to the table.
Slate is very powerful and flexible, and I'd like to teach it to support pie menus (and other user interface widgetry, maybe by simply popping a web browser up in a window), so you can define pie menus in JSON for window and application management or whatever you want, and script their behavior in JavaScript, and manipulate windows and apps via the accessibility API from JavaScript. Maybe throw in an http server so your window manager can surface web pages and interactive user interfaces in web browsers (that would be a good way to implement pie menus in JavaScript and html, instead of coding them up in Objective C).
I think that Slate takes exactly the right approach with JavaScript, and I hope to get my head around it and do some work with it, like making pie menus for window management, app launching and controlling the accessibility API.
The problem with the X approach is that client and server both do a lot of duplicated work ("oh, you're drawing a window, lemme put a nice border on it for you!" "Er, actually I was going to draw a different border, sorry." "Oh, ok, fine, I'll do what you say") and use "standards" protocols that have been hacked to death over the last 20+ years. It's very inefficient (although somehow it still feels faster than VNC in many cases, don't ask me why) and very hard for developers working on graphic subsystems (toolkits, window managers etc).