dudes, get real. I can read the web just fine. Who cares about this? There isn't even enough resolution on my screen to tell the difference between a good font and a great one.
This reminds me of when drummers got all weepy because of drum machines. When your scene is done, it's time to gracefully exit the stage.
There isn't even enough resolution on my screen to tell the difference between a good font and a great one.
A decade ago, when 1024x768 on a 17" monitor was doing OK and high quality icons were 32x32 in 256 colours, they might have said the same thing. Today, screens with twice that pixel count aren't unusual, and everyone from operating systems to web sites is using much more detailed icons.
By the same token, low resolution screens are one of the places where the difference between a good font and a great font really stands out. It's not the same difference you'd see on paper out of a 2400dpi printer. In fact, the qualities that make a font good for screen use are quite different to those that make a font good for print use. But to maximise the visual appeal and, more importantly, the legibility and readability of text on screen in a world where on-screen reading is increasingly taking over from other media, we need people who understand how to achieve the best results with what precious screen real estate we have.
Alas, as with most things in graphic design and typography, good work is rarely noticed because it's good work, while bad work is rarely noticed because people don't know the difference (but still read slower, make more mistakes, and get tired sooner).
People who didn't know graphical design learned it to do web pages. Perhaps people who don't know typographical design will learn it to do fonts in web pages?
This reminds me of when drummers got all weepy because of drum machines. When your scene is done, it's time to gracefully exit the stage.