Considering the tricks of palette shifting [1] and stuff that old computer and console games used to make computationally cheap animated backgrounds, does anyone know if there were computer games that used optical illusions for "computationally super-cheap animations"?
I was thinking the same thing - my guess is that these illusions rely on particular visual patterns and colors that don't lend themselves well to video games.
One thing I'm interested in is getting video games to take advantage of eye tracking and foveal vision for perf gains. I thought I saw a prototype somewhere that did this but I can't dig it up at the moment...
[1] http://www.effectgames.com/effect/article.psp.html/joe/Old_S...